6/16/2023 0 Comments P4merge elsx![]() Again, instead of customizing P4V right away, I gave its default diff configuration a chance. In recent years, I've worked for a few clients that use Perforce (now called Helix ). Above all else, though, when it came to C# files, Plastic was capable of recognizing, highlighting, and merging moved code. I've run a few merges through both tools for comparison, and found that Plastic was able to auto-resolve differences (correctly) that P4Merge saw as conflicts. Where P4Merge chose to group big swaths of changes despite the presence of common lines, Plastic was able to recognize the smaller groups of differences. UE4's 15MB+ ), Plastic would simply refuse to open, while P4Merge managed well enough.īut Plastic's merge tool more than made up for these downsides by recognizing changes more intelligently than P4Merge. In the rare case that I needed to merge a file that is several thousand lines long (e.g. Resolving conflicts require de-selecting two of three buttons at the top of the screen, while P4Merge requires selecting a single button in close proximity to the relevant output lines. There were a few downsides compared to P4Merge. The first time I needed to merge a file in this new system, I was delighted to see that Plastic Merge, too, sported four panels. Plastic comes with its own merge tool, and I decided to give that tool a chance, instead of replacing it with my favorite P4V right away. Then, I had the delight of using Plastic SCM for ElemenTerra, and dozens of other projects thereafter. Unlike most other merge tools which had only three panels (showing source, target, and result), P4V showed base in addition, providing greater clarity. For a long time, P4Merge remained my top choice. In the years since, I've looked into other merge tools at various times for various reasons, not least because I'm always eager to find better alternatives to whatever software I'm using. I used it to resolve merge conflicts in a Unity project that was tracked through Git. Here is an example for a WSL setup that uses p4merge.Back in 2013, when I was studying game development at USC, a classmate showed me how to install P4Merge, the free diff & merge program meant to supplement Perforce. It is common to run it before staging files to check that all the changes are coherent for a single commit.ĭefine p4merge as git diff tool, then specify the command to execute. When you use it without arguments, it displays the current unstaged changes. For Windows users using git through WSL, download and install the Windows version.ĭifftool is a git command that can display all the differences between HEAD and a given commit or between two commits. ![]() It also offers an integration with git to show differences between two versions and to resolve conflicts.ĭownload and install the version that match your OS. ![]() P4Merge allows you to visualize the differences between files, you can even use it to compare images. Many IDEs can handle that well, but it is also nice to have a tool dedicated for that purpose. That said, GUI tools can help, especially in case of conflict resolution. ![]() Enter fullscreen mode Exit fullscreen modeĬonsider using git with CLI if you do not have a long experience with git, because it invites you to understand how it works under the hood.
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